Pocketpair CEO Comments on Transforming Palworld Into a Live Service GameBeneficial, Yet Demanding
"Of course, we will update [Palworld] with new content," he said, with devs Pocketpair planning to add a new map, more new Pals, as well as raid bosses to keep things interesting. "But for the future of Palworld, we are considering two options," Mizobe added.
"Either we finish Palworld, as is, as a 'complete' buy-to-play (B2P) game, or it becomes a live-service game (referred to as LiveOps in the interview)," Mizobe explained. B2P is a type of revenue model wherein the full game can be accessed and played after a one-time purchase. Whereas in live service models, otherwise known as games-as-a-service, games typically utilize monetization strategies with the continuous release of monetized content.
Another factor Mizobe mentioned needing careful consideration is Palworld's appeal as a live service game to fans. "And the most crucial aspect is [determining] whether the players desire it." He added, "Generally, a game needs to already be F2P (free-to-play) to adopt a live service model, with paid content like skins and battle passes added later. But Palworld is a one-time purchase game (B2P), making a transition to live service difficult."
He further elaborated, "Several games have successfully transitioned to F2P," citing major successes like PUBG and Fall Guys, "but both took years to achieve that successfully. While I appreciate the business advantages of the live service model, it's not straightforward."
"Therefore, we are presently carefully considering Palworld's future direction," Mizobe concluded. Currently, Palworld remains in its early access stage, having recently released its largest update, Sakurajima, and its highly-anticipated PvP arena mode.