Larian's CEO: Single-Player Games Thrive if Quality is High

Author: Alexis Apr 26,2025

The debate over the viability of big single-player games has resurfaced, and this time, Swen Vincke, CEO of Larian Studios and the mastermind behind the acclaimed single-player game Baldur's Gate 3, has offered his perspective. Taking to X/Twitter, Vincke addressed the recurring claim that large-scale single-player titles are "dead," countering with a straightforward message: "Use your imagination. They're not. They just have to be good."

Vincke's authority on the subject is undeniable. Larian Studios has built a formidable reputation through its development of exceptional CRPGs such as Divinity: Original Sin and Divinity: Original Sin 2, culminating in the massive success of Baldur's Gate 3. His insights, whether shared during high-profile events like The Game Awards or through social media, consistently highlight the importance of passion, respect for developers and players, and a genuine commitment to the craft of game development.

The year 2025 has already seen the launch of Warhorse Studios' Kingdom Come: Deliverance 2, a testament to the enduring appeal of single-player games. With several months remaining, there's ample opportunity for other titles to make their mark in the gaming landscape.

Larian Studios has chosen to move on from Baldur's Gate 3 and the Dungeons & Dragons franchise to focus on creating an entirely new intellectual property. Meanwhile, at this year's Game Developers Conference, Dan Ayoub, SVP of digital games at Hasbro, hinted that updates on the future of the Baldur's Gate series could be forthcoming, keeping fans eagerly anticipating what's next.