Stalker 2: Heart of Chornobyl's "In the Name of Science" Side Quest: A Complete Guide
Following the Visions of Truth main mission, players receive a call from Dr. Shcherba, initiating the side quest "In the Name of Science." This quest involves locating electronic collars from various mutants. The quest features multiple choices impacting its outcome.
Locating the Electronic Collars
The initial objective is to find five electronic collars. If fewer locations are shown, you may have already collected them. These are their locations:
Region | Collar Location | Mutant |
---|---|---|
Garbage | The Brood | Snork |
Wild Island | Boathouse | Psy Bayun |
Zaton | Hydrodynamics Lab | Controller |
Malachite | Brain Scorcher | Brain Scorcher |
Red Forest | Containers | Pseudogiant |
Return to Shcherba at the Roofed Warehouse in the Chemical Plant after collecting all collars. If the quest bugs due to prior collar collection, use the console command "XEndQuestNodeBySID E08_SQ01_S2_SetJournal_WaitForSherbaCall_Finish_Pin_0".
The Jamming Device: Disable or Recalibrate?
Shcherba discovers a jamming signal affecting the collars. He tasks the player with investigating and disabling the source at the Storage on the Hill. Inside, the player encounters poltergeists, zombified soldiers, and rodents. The choice is to destroy the jammer (recommended) or recalibrate it.
- Destroy/Disable: The quest progresses, rewarding coupons and leading to a bloodsucker encounter and a further choice.
- Recalibrate: Dvupalov rewards coupons, and the quest concludes.
The Final Confrontation: Kill or Spare Shcherba?
After disabling the jammer, Shcherba contacts the player, providing coupons and promising future assistance. The objective changes to "Wait for your reward from Shcherba." Progress can be expedited using the console command "XStartQuestNodeBySID E08_SQ01_S3_Technical_SherbaInvitedToLab".
Shcherba invites the player back to his lab, where Dr. Dvupalov provides two bottles of Magic Vodka. A confrontation ensues with three bloodsuckers. The player is led into a trap, exposed to PSI-radiation. The Magic Vodka negates this. Escape the room, defeat the bloodsuckers, and confront Shcherba.
The final choice is to kill or spare Shcherba. Both yield the same rewards (a Gauss Gun and the "On a Leash" trophy), but sparing him maintains positive relations.