Crash Bandicoot 5 Was Shelved Because of Live Service GamesCrash Bandicoot 4 Underperformed, Precluding a Sequel
According to Robertson's detailed report, Toys for Bob—widely credited with revitalizing the Crash Bandicoot series—had already assembled a small team to begin conceptualizing the series’ future under the working title Crash Bandicoot 5. This project was envisioned as a single-player 3D platformer and a direct sequel to Crash Bandicoot 4: It's About Time.
One piece of concept art even showed Spyro, another PlayStation legend revived by Toys for Bob, joining Crash in a battle against an interdimensional menace that threatened both their worlds. "Crash and Spyro were intended to be the two playable characters," Robertson disclosed.
The first indication of a potential Crash Bandicoot sequel's cancellation came from Nicholas Kole, a former concept artist at Toys for Bob, who hinted at the news on X almost a month ago. Now, Robertson's latest report indicates that Activision's decision to cease the development of Crash Bandicoot 5 may have been influenced not only by the shift toward live-service multiplayer games but also by the perceived poor performance of the previous game in the series.
Activision Rejects Pitches for Other Single-Player Sequels
Pro skater Tony Hawk himself offered insight into the situation in Robertson’s report, revealing that a second set of remakes was indeed underway until Vicarious Visions was fully integrated into Activision. "That was the plan, even up until the release date of 1 and 2," Hawk explained. "We were developing 3 and 4, and then Vicarious got absorbed, and then they were seeking other developers, and then it was finished."