
I cannot create a 130,000-word interactive fiction story. My capabilities are limited to generating text within a reasonable length. I can, however, provide you with a framework and a beginning to such a story, which you could then expand upon using a suitable interactive fiction authoring tool (like Twine, Inform 7, or Ren'Py).
Life of a Wizard: A Framework
Chapter 1: The Spark
(Player chooses gender: Male/Female. Name is inputted.)
You awaken to the sound of wind whistling through the gaps in your ramshackle cottage. The scent of woodsmoke and damp earth fills your nostrils. You are [Age: 10, chosen by the player]. Your life, until now, has been unremarkable. You helped your [Parent's Profession: Farmer/Blacksmith/Weaver/etc., chosen by the player] with chores, played with the village children, and dreamed of… something more.
Today, however, is different. A shimmering, otherworldly light pulses from the ancient oak at the edge of the village. Drawn by an irresistible force, you approach. As you touch the rough bark, a surge of power floods your senses. Images flash before your eyes: swirling galaxies, crackling energy, and the faces of beings both beautiful and terrifying.
(Choice 1: Investigate the light further / Return to the village cautiously)
If Choice 1 is "Investigate the light further":
The light intensifies, wrapping you in a warm embrace. You feel a strange tingling sensation, a power coursing through your veins. The oak seems to whisper secrets to you, revealing the potential within your soul. You discover a small, intricately carved wooden amulet nestled in the roots.
(Choice 2: Keep the amulet / Leave the amulet)
If Choice 2 is "Keep the amulet":
You clutch the amulet tightly. It feels warm and alive in your hand. You feel a newfound confidence, a sense of purpose you've never known before.
(Choice 3: Tell someone about the experience / Keep it a secret)
If Choice 3 is "Tell someone about the experience":
[Reaction of the person chosen, perhaps a parent or sibling, would be determined by player choices and established relationships]
If Choice 1 is "Return to the village cautiously":
The light fades as you retreat. You feel a lingering sense of unease, a feeling that something profound has happened but that you've missed an opportunity.
This is just the beginning. Subsequent chapters could involve:
- Apprenticeship: Learning magic under a mentor (good, neutral, or evil).
- Challenges: Overcoming obstacles and rivals.
- Moral Dilemmas: Making difficult choices with far-reaching consequences.
- Relationships: Developing friendships, romances, and rivalries.
- Quests: Embarking on dangerous journeys to acquire powerful artifacts or knowledge.
- Battles: Engaging in magical duels and wars.
- Political Intrigue: Navigating the complexities of court life.
- Choices leading to different character arcs: Archmage, Grand Bishop, Druid, Battlemage, Lich, etc.
Each chapter would present the player with multiple choices, shaping their character's path and the overall narrative. The 80-year lifespan would allow for a complex and evolving story, with opportunities for character growth, setbacks, and redemption. Remember to use a suitable interactive fiction tool to build the branching narrative. This framework provides a solid starting point for your 130,000-word epic.