At the DICE Summit in Las Vegas, Naughty Dog's Neil Druckmann and Sony Santa Monica's Cory Barlog discussed the pervasive theme of doubt in game development. Their hour-long conversation covered personal insecurities, discerning viable ideas, and the challenges of character development across multiple games.
Druckmann surprisingly revealed his approach to sequels: he doesn't plan them in advance. He focuses intensely on the current game, treating each as a standalone project. Any sequel ideas are spontaneous, not pre-conceived strategies. He stated, "I never think about multiple games...I just approach it as, ‘what if I never get to do another one?’" Instead, he revisits previous work, identifying unresolved elements and potential character arcs for future installments. If no compelling direction emerges, he considers the possibility of concluding a character's journey. He cited the Uncharted series as an example, emphasizing their iterative approach to each sequel.
Barlog, in contrast, employs a meticulously planned, long-term strategy, connecting current projects to ideas conceived years earlier. He admitted this approach is incredibly stressful, citing the involvement of numerous individuals and shifting perspectives over time. He acknowledged the potential for his long-range plans to be derailed by unforeseen circumstances and team changes.
Druckmann expressed a lack of the confidence needed for Barlog's extensive foresight, preferring to concentrate on immediate tasks rather than long-term projections.
The conversation shifted to the driving forces behind their careers. Druckmann, while acknowledging the immense stress and negativity, emphasized his enduring passion for game development and storytelling. He shared an anecdote about actor Pedro Pascal, who described his art as "the reason to wake up in the morning," a sentiment Druckmann wholeheartedly embraced.
Druckmann's reflection on Barlog's career, in light of a colleague's retirement, prompted a discussion about the point at which the relentless drive for creation becomes sufficient. Barlog candidly admitted that the "demon of obsession" never ceases, always pushing for the next challenge, even after achieving significant success. He described reaching the summit of a creative mountain only to find another, taller one beckoning.
Druckmann, while sharing a similar sentiment, expressed a more measured approach, aiming to gradually reduce his daily involvement and create opportunities for others to succeed him. He cited Jason Rubin's advice upon leaving Naughty Dog, highlighting the opportunities created by departures. Barlog playfully responded with, "Very convincing. I’m going to retire."