The developers at MercurySteam, alumni of Rebel Act Studios, bring a rich legacy to their new project, Blades of Fire. Their previous work on the cult classic, Severance: Blade of Darkness, released in 2001, is renowned for its innovative combat system that allowed players to sever enemies' limbs, adding a layer of brutality and realism to the gameplay. This groundbreaking approach has been a significant source of inspiration for the team behind Blades of Fire.
In crafting their new game, MercurySteam has also looked to contemporary action-adventure titles for inspiration. Notably, they drew from the cinematic combat and richly detailed world of Santa Monica Studio's God of War reboot. The team's goal is to blend fast-paced action with RPG elements, aiming to deliver an immersive and engaging gaming experience that resonates with modern players.
A standout feature of Blades of Fire is its unique weapon crafting system. Players can forge their own blades, customizing aspects such as length, weight, durability, and balance. This level of customization allows each player to create weapons that suit their individual combat style, enhancing the personal connection to the game.
The narrative of Blades of Fire centers on the warrior Aran de Lira, who embarks on a perilous journey against a cunning queen with the power to turn metal into stone. Throughout his quest, Aran will encounter 50 different types of enemies, each demanding a tailored combat strategy, adding depth and variety to the gameplay.
Mark your calendars for the release of Blades of Fire on May 22, 2025, available on PC (EGS), Xbox Series, and PS5. Dive into this thrilling adventure and experience the culmination of MercurySteam's innovative approach to game development.