Helldivers 2's phenomenal success story continues to unfold, recently clinching two prestigious BAFTA Game Awards: Best Multiplayer and Best Music, out of five nominations. These accolades mark the culmination of a stellar awards season for Swedish developer Arrowhead, underscoring a remarkable year for the studio.
Helldivers 2 accepts the win for Multiplayer at the #BAFTAGamesAwards ✨ pic.twitter.com/rYWwyc1KGR
— BAFTA Games (@BAFTAGames) April 8, 2025
It's worth recalling that Helldivers 2 shattered records as the fastest-selling PlayStation Studios game ever, amassing an incredible 12 million copies sold within just 12 weeks. This milestone is unlikely to be surpassed by any other first-party Sony-developed game. Since its explosive launch, the game has navigated through significant challenges, including a controversial reversal on PSN account requirements on Steam, review-bomb campaigns, and a community often at odds with the game itself due to contentious nerfs and buffs.
Throughout these trials, Arrowhead has grappled with managing a larger and more mainstream playerbase than ever before. Now, 14 months after Helldivers 2's debut on PC and PlayStation 5, the question arises: How does Arrowhead view its journey so far? Has the studio begun to master the demanding landscape of live-service gaming? Following the successful Killzone collaboration, could a partnership with Warhammer 40,000 be on the horizon?
To delve deeper into these questions, IGN had the opportunity to sit down with Alex Bolle, the production director of Helldivers 2, to gain further insights into Arrowhead's reflections and future plans.