Marvel Rivals Addresses Low FPS Damage Issue Affecting Certain Heroes
Players of Marvel Rivals experiencing reduced damage output at lower FPS settings (particularly 30 FPS) can expect a resolution soon. The developers have acknowledged a bug impacting damage calculations for several heroes, including Dr. Strange and Wolverine, when the game runs at lower frame rates.
This issue, affecting heroes like Magik, Star-Lord, and Venom as well, manifests as decreased damage dealt by some or all of their abilities. Community reports highlight the problem's severity against stationary targets, though it's less noticeable in live matches. The root cause appears to be linked to the game's client-side prediction mechanism.
While a precise fix date isn't available, the development team is actively working on a solution. The upcoming Season 1 launch, scheduled for January 11th, is expected to include a fix or at least a significant improvement. If the Season 1 update doesn't fully resolve the issue, further patches are planned.
Marvel Rivals, launched in early December 2025, has enjoyed considerable success, boasting an 80% player approval rating on Steam (based on over 132,000 reviews). Despite initial concerns about hero balance, the game's popularity remains strong. The timely address of this FPS-related bug should further enhance the player experience.