"Top 12 Multiclass Builds in Baldur’s Gate 3"

Author: Emily Apr 14,2025

In the expansive world of Baldur's Gate 3, players are immersed in a thrilling adventure that adheres to the intricate rules of Dungeons & Dragons. As you navigate the dangers of Faerun, the looming threat of a Mindflayer invasion and the sinister influence of an Illithid parasite add urgency to your quest. Not only must you save the Forgotten Realms, but you also race against time to prevent your own transformation into a Mindflayer, making every decision and battle crucial.

One of the game's compelling features is the ability to multiclass, allowing you to craft flexible and powerful character builds. This mechanic lets you blend the unique abilities of different classes, creating versatile warriors ready to tackle any challenge. As of the update on January 13, 2025, by Rhenn Taguiam, Larian Studios is set to introduce 12 new subclasses, promising to further enrich the gameplay experience. However, before these new options become available, exploring existing multiclass setups can offer a rewarding experience and a taste of what's to come.

Let's delve into some of the most effective and thematic multiclass combinations that you can try in Baldur's Gate 3.

12. Lockadin Staple (Ancients Paladin 7, Fiend Warlock 5)

The Lockadin Staple is a testament to the synergy between the Warlock and Paladin classes, both of which utilize Charisma as their primary attribute. This build maximizes the Warlock's utility and damage potential while enhancing survivability with the Paladin's heavy armor proficiency and offensive capabilities like Divine Smite and Extra Attack. The Warlock's short-rest spell slots provide the flexibility to unleash powerful Divine Smites and leverage the long-range prowess of Eldritch Blast.

Level Progression:

  • Level 1: Paladin 1 (Oath of the Ancients) - Divine Sense, Lay on Hands, Channel Oath: Healing Radiance
  • Level 2: Paladin 2 - Fighting Style: Great Weapon Fighting, Divine Smite
  • Level 3: Paladin 3 - Divine Health, Channel Oath: Nature’s Wrath, Turn the Faithless, Oath Spells: Speak with Animals, Ensnaring Strike
  • Level 4: Paladin 4 - Choose Feat
  • Level 5: Paladin 5 - Extra Attack, Oath Spells: Misty Step, Moonbeam
  • Level 6: Warlock 1 (The Fiend) - Pact Magic, Dark One’s Blessing
  • Level 7: Warlock 2 - Eldritch Invocation: Agonizing Blast, Repelling Blast
  • Level 8: Warlock 3 - Pact Boon: Pact of the Blade, New Spell: Mirror Image
  • Level 9: Warlock 4 - New Cantrip: Mage Hand, New Spell: Hold Person, Choose Feat: Great Weapon Master: All In
  • Level 10: Warlock 5 - Eldritch Invocation: Fiendish Vigor, Deepened Pact, New Spell: Hunger of Hadar, Replace Spell: Counterspell
  • Level 11: Paladin 6 - Aura of Protection
  • Level 12: Paladin 7 - Aura of Warding

11. God of Thunder (Storm Sorcerer 10, Tempest Cleric 2)

The God of Thunder build is a striking blend of the Storm Sorcerer's ferocity and the Tempest Cleric's combat-focused proficiencies. With just two levels in Cleric, you gain heavy armor and martial weapon proficiency, but the real gem is Wrath of the Storm, offering a reaction-based damage similar to Divine Smite. Additionally, Destructive Wrath allows you to maximize thunder or lightning damage from spells, making this build an elemental powerhouse.

Level Progression:

  • Level 1: Sorcerer 1 (Storm Sorcerer) - Tempestuous Magic, New Cantrips: Mage Hand, Minor Illusion, Shocking Grasp, True Strike, New Spells: Magic Missile, Thunderwave
  • Level 2: Sorcerer 2 - Create Spell Slot, Create Sorcery Point, Metamagic: Twinned Spell, Distant Spell, New Spell: Witch Bolt
  • Level 3: Cleric 1 (Tempest Domain) - Heavy Armour, Martial Weapons Proficiency, Spellcasting, New Cantrips: Thunderwave, Fog Cloud, Guidance, Wrath of the Storm
  • Level 4: Cleric 2 - Channel Divinity: Turn Undead, Destructive Wrath, New Cantrip: Resistance
  • Level 5: Sorcerer 3 - New Spell: Scorching Ray, Metamagic: Quickened Spell
  • Level 6: Sorcerer 4 - Choose Feat: +2 CHA (ASI), New Cantrip: Ray of Frost, New Spell: Shatter
  • Level 7: Sorcerer 5 - New Spell: Lightning Bolt
  • Level 8: Sorcerer 6 - New Spell: Counterspell, Heart of the Storm, Heart of the Storm: Resistance, Learn Spells: Call Lightning, Sleet Storm, Gust of Wind, Create/Destroy Water, Thunderwave
  • Level 9: Sorcerer 7 - New Spell: Ice Storm
  • Level 10: Sorcerer 8 - Choose Feat: Ability Score Increase, Charisma
  • Level 11: Sorcerer 9 - New Spell: Cone of Cold
  • Level 12: Sorcerer 10 - Metamagic: Subtle Spell, New Spell: Wall of Stone, Cantrip: Blade Ward

10. Zombie Lord (Spore Druid 6, Necromancy Wizard 6)

Summoner builds are a popular choice in Baldur's Gate 3, especially in the game's later stages. The Zombie Lord build combines the Necromancy Wizard's undead summons with the Spore Druid's offensive capabilities. By gaining Dance Macabre from the Necromancy of Thay and utilizing the Staff of Cherished Necromancy and Armour of the Scorekeeper, this build transforms the Necromancer into a versatile summoner and support unit.

Level Progression:

  • Level 1: Wizard 1 - Spellcasting, Arcane Recovery, New Cantrips: Fire Bolt, Mage Hand, Minor Illusion, New Spells: Chromatic Orb, False Life, Ice Knife, Mage Armour, Magic Missile, Ray of Sickness
  • Level 2: Wizard 2 (School of Necromancy) - Necromancy Savant, New Spells: Shield, Expeditious Retreat, Grim Harvest
  • Level 3: Druid 1 - Spellcasting
  • Level 4: Druid 2 (Circle of the Spores) - Wild Shape, New Cantrip: Bone Chill, Halo of Spores, Symbiotic Entity
  • Level 5: Wizard 3 - New Spells: Melf’s Acid Arrow, Shatter
  • Level 6: Wizard 4 - Choose Feat: +2 INT (ASI), New Cantrip: Acid Splash, Poison Spray, New Spells: Blindness, Scorching Ray
  • Level 7: Druid 3 - New Spells: Blindness, Detect Thoughts
  • Level 8: Druid 4 - Feat, Wild Shape Improvement
  • Level 9: Wizard 5 - New Spells: Bestow Curse, Vampiric Touch
  • Level 10: Wizard 6 - New Spells: Counterspell, Feign Death, Undead Thralls: Animate Dead, Additional Undead, Better Summons
  • Level 11: Druid 5 - Wild Strike, New Spells: Animate Dead, Gaseous Form
  • Level 12: Druid 6 - Halo of Spores, Fungal Infestation (4 Charges, Long Rest)

9. Dark Sentinel (Oathbreaker Paladin 5, Fiend Warlock 5, Fighter 2)

The Dark Sentinel is perfect for players who embrace the darker aspects of Baldur's Gate 3, particularly those influenced by the Dark Urge. This build combines the Oathbreaker Paladin's thematic elements with the Warlock's Pact of the Blade and the Fighter's combat versatility, creating a formidable defender with a sinister edge.

Level Progression:

  • Level 1: Paladin 1 (Oath of Vengeance into Oathbreaker) - Divine Sense, Lay on Hands, Channel Oath: Spiteful Suffering
  • Level 2: Paladin 2 - Fighting Style: Great Weapon Fighting, Divine Smite
  • Level 3: Warlock 1 (The Fiend) - Dark One’s Blessing
  • Level 4: Paladin 3 - Divine Health, Channel Oath: Control Undead, Dreadful Aspect
  • Level 5: Paladin 4 - Choose Feat: Great Weapon Master
  • Level 6: Paladin 5 - Extra Attack
  • Level 7: Fighter 1 - Fighting Style: Defence, Second Wind
  • Level 8: Warlock 2 - Eldritch Invocation: Agonising Blast, Repelling Blast
  • Level 9: Fighter 2 - Action Surge
  • Level 10: Warlock 3 - Pact Boon: Pact of the Blade, New Spell: Hold Person
  • Level 11: Warlock 4 - New Cantrip: True Strike, New Spell: Invisibility, Choose Feat: Ability Score Improvement to Charisma
  • Level 12: Warlock 5 - Eldritch Invocation: Fiendish Vigor, New Spell: Counterspell, Deepened Pact

8. Traditional Sorcadin (Vengeance Paladin 6, Storm Sorcerer 6)

The Traditional Sorcadin is an excellent introduction to both D&D and Baldur's Gate 3 for new players. Leveraging the shared Charisma dependency of the Paladin and Sorcerer, this build allows you to wield a Greatsword as a frontline defender while exploring the game's magical elements. The Storm Sorcerer's Tempestuous Magic adds mobility, enabling you to maintain frontline presence and unleash powerful Divine Smites.

Level Progression:

  • Level 1: Paladin 1 (Oath of Vengeance) - Lay on Hands, Divine Sense, Channel Oath: Inquisitor’s Might
  • Level 2: Paladin 2 - Divine Smite, Fighting Style: Great Weapon Fighting
  • Level 3: Sorcerer 1 (Storm Sorcerer) - Tempestuous Magic, New Cantrips: Fire Bolt, Mage Hand, True Strike, Minor Illusion, New Spells: Magic Missile, Chromatic Orb
  • Level 4: Paladin 3 - Divine Health, Channel Oath: Vow of Enmity, Abjure Enemy
  • Level 5: Paladin 4 - Choose Feat: Great Weapon Master
  • Level 6: Paladin 5 - Extra Attack
  • Level 7: Sorcerer 2 - Create Spell Slot, Create Sorcery Point, Metamagic: Twinned Spell, Distant Spell, New Spell: Ice Knife
  • Level 8: Sorcerer 3 - New Spell: Scorching Ray, Metamagic: Quickened Spell
  • Level 9: Sorcerer 4 - Choose Feat: Ability Score Increase to Strength, New Cantrip: Ray of Frost, New Spell: Shatter
  • Level 10: Sorcerer 5 - New Spell: Fireball
  • Level 11: Sorcerer 6 - New Spell: Counterspell, Heart of the Storm
  • Level 12: Paladin 6 - Aura of Protection

7. Champion Archer (Champion Fighter 3, Hunter Ranger 9)

The Champion Archer is a potent ranged build that capitalizes on the Fighter's versatility and the Ranger's utility. With Improved Critical Hit from the Champion subclass and the Ranger's Entangling Strike, this build ensures high damage output and increased survivability against multiple attackers.

Level Progression:

  • Level 1: Fighter 1 - Fighting Style: Defense, Second Wind
  • Level 2: Fighter 2 - Action Surge
  • Level 3: Fighter 3 (Champion) - Improved Critical Hit
  • Level 4: Ranger 1 - Favored Enemy: Bounty Hunter, Natural Explorer: Beast Tamer
  • Level 5: Ranger 2 - Fighting Style: Archery, 1st-Level Spells
  • Level 6: Ranger 3 (Hunter) - Hunter’s Prey: Colossus Slayer
  • Level 7: Ranger 4 - Choose Feat: Sharpshooter
  • Level 8: Ranger 5 - Extra Attack
  • Level 9: Ranger 6 - Favored Enemy: Mage Breaker, Natural Explorer: Any
  • Level 10: Ranger 7 - Defensive Tactics: Multiattack Defense
  • Level 11: Ranger 8 - Choose Feat: Savage Attacker
  • Level 12: Ranger 9 - Gain 3rd-level spells

6. Frenzy Rogue (Berserker Barbarian 5, Assassin Rogue 7)

The Frenzy Rogue is a deadly DPS combination that brings the Barbarian's rage and the Rogue's stealth into one lethal package. Starting with the Berserker Barbarian's Reckless Attack and transitioning into the Assassin Rogue's Sneak Attack and Assassinate, this build ensures devastating critical hits and increased attack frequency.

Level Progression:

  • Level 1: Barbarian 1 - Unarmored Defense, Rage
  • Level 2: Barbarian 2 - Danger Sense, Reckless Attack
  • Level 3: Barbarian 3 (Berserker) - Additional Rage Charge, Frenzy: Frenzied Strike, Enraged Throw
  • Level 4: Barbarian 4 - Choose Feat: Tavern Brawler
  • Level 5: Barbarian 5 - Extra Attack, Fast Movement
  • Level 6: Rogue 1 - Sneak Attack: 1d6, Sneak Attack: Melee, Range
  • Level 7: Rogue 2 - Sneak Attack: 1d6, Cunning Action: Hide, Dash, Disengage
  • Level 8: Rogue 3 (Assassin) - Sneak Attack: 2d6, Assassinate: Initiative, Ambush, Assassin’s Alacrity
  • Level 9: Rogue 4 - Sneak Attack: 2d6, Choose Feat: Savage Attacker
  • Level 10: Rogue 5 - Sneak Attack: 3d6, Uncanny Dodge
  • Level 11: Rogue 6 - Sneak Attack: 3d6, Choose Expertise to any 2 Skills
  • Level 12: Rogue 7 - Sneak Attack: 4d6, Evasion

5. Eldritch Nuke (Fighter 2, Evocation Wizard 10)

The Eldritch Nuke build harnesses the Evocation Wizard's firepower and the Fighter's Action Surge for devastating spellcasting. While sacrificing access to 6th-level spells, this build can obliterate foes with its enhanced damage capabilities.

Level Progression:

  • Level 1: Fighter 1 - Fighting Style: Defense and Great Weapon Fighting, Heavy Armor Proficiency, Second Wind
  • Level 2: Fighter 2 - Action Surge
  • Level 3: Wizard 1 - Wizard Spellcasting, Arcane Recovery
  • Level 4: Wizard 2 (Evocation) - Evocation Spells, Sculpt Spells
  • Level 5: Wizard 3 - +1 Spell learned
  • Level 6: Wizard 4 - Choose Feat: Ability Score Increase to Intelligence
  • Level 7: Wizard 5 - +1 Spell learned
  • Level 8: Wizard 6 - Potent Cantrip
  • Level 9: Wizard 7 - +1 Spell learned
  • Level 10: Wizard 8 - Choose Feat: Ability Score Increase to Intelligence
  • Level 11: Wizard 9 - +2 Spells learned
  • Level 12: Wizard 10 - Empowered Evocation

4. Coffeelock Staple (Fiend Warlock 2, Storm Sorcerer 10)

The Coffeelock Staple is a powerhouse spellcasting build that combines the Warlock's level-scaling Eldritch Blast with the Sorcerer's ability to convert Sorcery Points into spell slots. The Fiend Warlock's Agonizing Blast enhances damage output, while the Storm Sorcerer's elemental spells add a thematic flair.

Level Progression:

  • Level 1: Warlock 1 (The Fiend) - Dark One’s Blessing
  • Level 2: Warlock 2 - Eldritch Invocations: Agonizing Blast, Fiendish Vigor/Armor of Shadows
  • Level 3: Sorcerer 1 (Storm Sorcery) - Tempestuous Magic
  • Level 4: Sorcerer 2 - +2 Sorcery Points, Create Sorcery Points, Create Spell Slots, Metamagic: Twinned Spell, Extended Spell
  • Level 5: Sorcerer 3 - Metamagic: Quickened Spell
  • Level 6: Sorcerer 4 - Choose Feat: Ability Score Increase, Charisma
  • Level 7: Sorcerer 5 - +1 Sorcerer Spell learned
  • Level 8: Sorcerer 6 - Heart of the Storm, Heart of the Storm: Resistance, Learn Spells: Call Lightning, Sleet Storm, Gust of Wind, Create/Destroy Water, Thunderwave
  • Level 9: Sorcerer 7 - +1 Sorcerer Spell learned
  • Level 10: Sorcerer 8 - Choose Feat: Ability Score Increase, Charisma
  • Level 11: Sorcerer 9 - +1 Sorcerer Spell learned
  • Level 12: Sorcerer 10 - Metamagic: Subtle Spell

3. Stalker Assassin (Rogue 5, Ranger 7)

The Stalker Assassin is a straightforward yet powerful build that maximizes damage output through Sneak Attacks and the Gloom Stalker Ranger's ambush capabilities. Ideal for higher difficulty modes, this build ensures you can eliminate threats quickly and efficiently.

Level Progression:

  • Level 1: Rogue 1 - Sneak Attack: 1d6, Sneak Attack: Melee, Ranged
  • Level 2: Rogue 2 - Sneak Attack: 1d6, Cunning Action: Hide, Dash, Disengage
  • Level 3: Rogue 3 (Assassin) - Sneak Attack: 2d6, Assassinate: Initiative, Ambush, Assassin’s Alacrity
  • Level 4: Rogue 4 - Sneak Attack: 2d6, Choose Feat: Two-Weapon Fighting
  • Level 5: Rogue 5 - Sneak Attack: 3d6, Uncanny Dodge
  • Level 6: Ranger 1 - Favored Enemy: Mage Breaker, Natural Explorer: Beast Tamer
  • Level 7: Ranger 2 - Fighting Style: Two-Weapon Fighting, 1st-Level Spells
  • Level 8: Ranger 3 (Gloom Stalker) - Superior Darkvision, Dread Ambusher: Hide, Umbral Shroud, Learn: Disguise Self
  • Level 9: Ranger 4 - Choose Feat: Any
  • Level 10: Ranger 5 - Extra Attack, Learn: Misty Step, 2nd-Level Spells
  • Level 11: Ranger 6 - Favored Enemy: Bounty Hunter, Natural Explorer: Wasteland Wanderer - Fire
  • Level 12: Ranger 7 - Iron Mind

2. Silent Death Monk (Thief Rogue 3, Open Hand Monk 9)

The Silent Death Monk focuses on maximizing the number of attacks per turn, turning your character into a formidable DPS machine. Utilizing the Thief Rogue's Fast Hands and the Open Hand Monk's Flurry of Blows, you can execute up to eight attacks in a single turn, making this build exceptionally deadly.

Level Progression:

  • Level 1: Rogue 1 - Sneak Attack: Melee, Ranged, Skill Expertise: Stealth, Sleight of Hand, Proficiencies: Acrobatics, Deception, Insight, Perception
  • Level 2: Rogue 2 - Cunning Action
  • Level 3: Rogue 3 (Thief) - Fast Hands, Second-Story Work: Falling
  • Level 4: Rogue 4 - Choose Feat: Ability Score Increase to Wisdom
  • Level 5: Monk 1 - Unarmoured Defence, Martial Arts: Dextrous Attacks, Deft Strikes, Bonus Unarmed Strikes, Flurry of Blows
  • Level 6: Monk 2 - Unarmoured Movement, Patient Movement, Step of the Wind: Disengage, Dash
  • Level 7: Monk 3 (Way of the Open Hand) - Flurry of Blows: Topple, Push, Stagger, Deflect Missiles, Martial Arts: Deft Strikes
  • Level 8: Monk 4 - Choose Feat: Tavern Brawler (+1 STR), Slow Fall
  • Level 9: Monk 5 - Extra Attack, Stunning Strike
  • Level 10: Monk 6 - Manifestation (of Mind, Body, Soul), Wholeness of Body, Ki-Empowered Strikes, Improved Unarmoured Movement
  • Level 11: Monk 7 - Evasion, Stillness of Mind
  • Level 12: Monk 8 - Choose Feat: Ability Score Increase to Wisdom

1. Death By Surprise (Gloom Stalker Ranger 5, Assassin Rogue 4, Champion Fighter 3)

The Death By Surprise build is designed to eliminate enemies before they can react, combining the ambush capabilities of the Gloom Stalker Ranger, the critical hit potential of the Assassin Rogue, and the Fighter's Action Surge. This build is perfect for players who want to dominate combat from the shadows.

Level Progression:

  • Level 1: Rogue 1 - Sneak Attack: Melee, Ranged, Skill Expertise: Stealth, Sleight of Hand, Proficiencies: Acrobatics, Deception, Insight, Perception
  • Level 2: Rogue 2 - Cunning Action
  • Level 3: Rogue 3 (Assassin) - Assassin’s Alacrity, Assassinate: Initiative, Ambush
  • Level 4: Ranger 1 - Skill: Investigation, Favored Enemy: Mage Breaker, Natural Explorer: Beast Tamer
  • Level 5: Ranger 2 - Fighting Style: Duelling, Spells: Hunter’s Mark, Hail of Thorns
  • Level 6: Ranger 3 (Gloom Stalker) - Dread Ambusher, Superior Darkvision, Umbral Shroud, Spell: Disguise Self, Cure Wounds
  • Level 7: Fighter 1 - Fighting Style: Archery, Second Wind
  • Level 8: Fighter 2 - Action Surge
  • Level 9: Fighter 3 (Champion) - Improved Critical Hit
  • Level 10: Rogue 4 - Choose Feat: Sharpshooter
  • Level 11: Ranger 4 - Choose Feat: Alert
  • Level 12: Ranger 5 - Extra Attack, Spell: Misty Step, Silence