Civ 7 Leaders Unveiled: Abilities Revealed
Author: Daniel
Feb 12,2025
A Comprehensive Guide to Civilization VII Leaders
Civilization VII boasts a diverse roster of Leaders, each with unique abilities and agendas that significantly impact gameplay strategy. This guide details all currently confirmed Leaders, their abilities, attributes, and agendas. We will update this list as more information becomes available.
Leader | Unique Ability | Attributes | Agenda |
---|---|---|---|
Amina | Warrior-Queen of Zazzau: +1 Resource Capacity in Cities. +1 Gold per Age for each Resource assigned to Cities. +5 Combat Strength on all Units in Plains and Desert. | Economic, Militaristic | Desert of the Warrior-Queen: Penalizes Leaders with more settlements on Plains or Desert tiles, rewards those with fewer or none. |
Ashoka, World Conqueror (Founders Content Pack) | Devaraja: +1 Production in Cities for every 5 excess Happiness. +10% Production in Settlements not founded by you. Declaring a Formal War grants a Celebration. +10 Combat Strength against Districts for all Units during a celebration. | Diplomatic, Militaristic | Without Regret: Penalizes the Leader controlling the most tiles, rewards the Leader controlling the fewest. |
Ashoka, World Renouncer | Dhammaraja: +1 Food in Cities for every 5 excess Happiness. +10% Food in all Settlements during a Celebration. All Buildings gain a +1 Happiness adjacency for all Improvements. | Diplomatic, Expansionist | Without Sorrow: Rewards the Leader with the highest Happiness, penalizes the Leader with the lowest. |
Augustus | Imperium Maius: +2 Production in the Capital for every Town. Can purchase Culture Buildings in Towns. +50% Gold towards purchasing Buildings in Towns. | Cultural, Expansionist | Restitutor Orbis: Penalizes Leaders for each Town in their empire, rewards them for each City (excluding the Capital). |
Benjamin Franklin | The First American: +1 Science per Age on Production Buildings in Cities. +50% Production towards construction Production Buildings. +1 Science per Age from active Endeavors you started or supported. Can have two Endeavors of the same type active at a time. | Diplomatic, Scientific | Civic Virtue: Rewards Leaders sharing a Government type, penalizes those with different Governments. |
Catherine the Great | Star of the North: +2 Culture per Age on displayed Great Works. Buildings with Great Works gain an additional slot. Cities settled in Tundra gain Science equal to 25% of their Culture per turn. | Cultural, Scientific | Dusha: Penalizes the Leader with the most Great Works, rewards the Leader with the fewest. Requires Catherine to possess at least one Great Work. |
Charlemagne | Father of Europe: Military and Science Buildings receive a Happiness adjacency for Quarters. Gain 2 Cavalry units, once unlocked, when entering a Celebration. +5 Combat Strength for Cavalry units during a Celebration. | Militaristic, Scientific | The Golden Shepherd: Rewards the Leader who has triggered the most Celebrations, penalizes the Leader with the fewest. |
Confucius | Keju: +25% Growth Rate in all Cities. +2 Science from Specialists. | Expansionist, Scientific | Guanxi: Rewards the Leader with the most Specialists. |
Friedrich, Baroque (Deluxe Content Pack) | Hohenfriedberger Marsch: Gain a Great Work upon capturing a Settlement for the first time. Gain an Infantry Unit when you construct a Culture Building. | Cultural, Militaristic | Parisian Sensibilities: Rewards Leaders for Wonders in their Capital, penalizes them for other Buildings. |
Friedrich, Oblique | Berlin Academy: Army Commanders start with the Merit Commendation, granting them +1 Command Radius. Gain an Infantry Unit when you construct a Science Building. | Militaristic, Scientific | To Arms!: Penalizes the Leader with the fewest Military Units, rewards the Leader with the most. |
Harriet Tubman | Combahee Raid: +50% Influence towards initiating Espionage action. Gain 5 War Support on all wars declared against you. Units ignore movement penalties from Vegetation. | Diplomatic, Militaristic | Veracity: Rewards Leaders for declared Formal Wars, penalizes them for Surprise Wars. |
Hatshepsut | God’s Wife of Amun: +1 Culture for every imported Resource. +15% Production towards the construction of Buildings and Wonders in Cities adjacent to Navigable Rivers. | Cultural, Economic | Wonders of Iteru: Penalizes Leaders with more Wonders than Hatshepsut, rewards those with fewer. |
Himiko, High Shaman (Founders Content Pack) | Miko of Amaterasu: +2 Happiness per Age on Happiness Buildings. +50% Production towards constructing Happiness Buildings. +20% Culture but -10% Science. These effects are doubled during a Celebration. | Cultural, Diplomatic | Shaman Queen: Penalizes Leaders for Settlements with Science and Gold Buildings, rewards them for Settlements with Culture and Happiness Buildings. |
Himiko, Queen of Wa | Friend of Wei: Gain a Unique Endeavor, Friend of Wei, which can be performed in an Alliance to grant you and your ally +25% Science. Can support Endeavors for free. +4 Science per Age for every Leader you’re Friendly or Helpful with. | Diplomatic, Scientific | Yamatai: Penalizes Leaders for Settlements with Culture and Happiness Buildings, rewards them for Settlements with Science and Gold Buildings. |
Ibn Battuta | The Marvels of Traveling: Gains multiple Attribute points after the first Civic in every Age. Increased Sight for all Units. Gain a Unique Endeavor called Trade Maps that lets you gradually see other Leaders’ explored areas. | Expansionist, Wildcard | Far and Wide: Rewards the Leader who has uncovered the most Fog of War tiles, penalizes the Leader with the fewest. |
Isabella | Seven Cities of Gold: Gain 300 Gold every time you discover a Natural Wonder, doubled if the Natural Wonder is in Distant Lands. +100% tile yields from Natural Wonders, +50% Gold towards purchasing Naval Units, and -1 Gold Maintenance for Naval Units. | Economic, Expansionist | Wonderlust: Penalizes Leaders for each Natural Wonder in their borders, rewards those with none. |
Jose Rizal | Pambansang Bayani: When gaining rewards from a Narrative Event, gain additional Culture and Gold per Age. Increased Celebration duration and Happiness towards Celebrations. Has additional Narrative Events. | Cultural, Diplomatic | Kapwa: Rewards the Leader with the most active Endeavors, penalizes the Leader with the most active Sanctions. |
Lafayette | Hero of Two Worlds: Gains a Unique Endeavor, Reform, which grants an additional Social Policy slot. Supporting this Endeavor also grants the other Leader an additional Social Policy slot. Increased Combat Strength for every Tradition, but no Policy, slotted in the Government. Increased Culture and Happiness per Age in Settlements. These effects are increased further in Distant Lands. | Cultural, Diplomatic | French Quarters: Rewards the Leader with the most filled Urban Districts, penalizes the Leader with the fewest. |
Machiavelli | Il Principe: Gain +3 Influence per Age. Gain 50 Gold per Age when your Diplomatic Action proposals are accepted, or 100 Gold per Age when they are rejected. Ignore Relationship requirements for declaring Formal Wars. You can levy Military Units from City-States you are no Suzerain of. | Diplomatic, Economic | The Spider: Increases relationship with all other leaders if not at war. |
Napoleon, Emperor | Empereur des Francais: Gain a Unique Sanction, Continental System, which reduces the Trade Route limit of the targeted Leader to all other Leaders by 1, causes a massive Relationship penalty, and costs more to reject. +8 Gold per Age for every Leader you are Unfriendly or Hostile with. Can reject Endeavors for free. | Diplomatic, Economic | TBD |
Napoleon, Revolutionary | La Grande Armee: +1 Movement for all Land Units. Defeating an enemy Unit provides Culture equal to 50% of its Combat Strength. | Cultural, Militaristic | TBD |
Pachacuti | Earth Shaker: All Buildings gain a Food adjacency for Mountains. Specialists adjacent to Mountains do not cost Happiness maintenance. | Economic, Expansionist | Mountain King: Rewards the Leader with the fewest Mountains, penalizes the Leader with the most. |
Tecumseh (Tecumseh and Shawnee Pack) | Nicaakiyakoolaakwe: +1 Food and Production per Age in Settlements for every City-State you are Suzerain of. +1 Combat Strength for all your Units for every City-State you are Suzerain of. | Diplomatic, Economic | Suzerain of the World: Penalizes Leaders when a player disperses independently, rewards them if they lack an active “Befriend Independent” Project. |
Trung Trac | Hai Ba Trung: +3 free Promotions on your first Army Commander. Your Commanders gain +20% experience. +10% Science in Cities on Tropical tiles. This bonus is doubled during any Formal War you declare. | Militaristic, Scientific | Van Minh: Penalizes the Leader with the most Commander promotions, rewards the Leader with the fewest. |
Xerxes, King of Kings | Crusher of Rebellions: +3 Combat Strength for Units that are attacking in neutral or enemy territory. +100 Culture and Gold per Age upon capturing a Settlement for the first time. +10% Gold in all Settlements, doubled in Settlements not founded by you. +1 Settlement limit per Age. | Economic, Militaristic | Lord of Fire: Penalizes Leaders when not at war, rewards them when at war. |
Xerxes, the Achaemenid (Deluxe Content Pack) | Silk Road: +1 Trade Route limit with all other Leaders. +50 Culture and 100 Gold per Age when you create a Trade Route or Road. +1 Culture and Gold per Age on Unique Buildings and Unique Improvements. | Cultural, Economic | Lord of Coin: Penalizes Leaders with an equal or greater number of Trade Routes than Xerxes, rewards those with fewer. |
This information should provide a solid foundation for crafting your Civilization VII strategy. Remember to consult additional resources for further in-depth analysis and gameplay tips.