The cancellation of the Wonder Woman action game, along with the closure of Monolith Productions by Warner Bros., left many fans feeling disheartened. Yet, comic book writer and consultant Gail Simone, who played a key role in the project, has come forward to praise the game's remarkable quality, describing it as nothing short of incredible.
Simone lauded the canceled title as an extraordinary achievement. "It was absolutely amazing. While I can't delve into specific details for various reasons, I can assure you that every effort was made to ensure this wasn't just a great game but a truly exceptional Wonder Woman experience—a benchmark epic," she shared enthusiastically.
She highlighted the dedication of the entire team involved in the project. "Everyone who worked on it gave 100%. The programmers, artists, designers—every single person on the team was deeply committed to crafting the final product as close to perfection as possible. I've rarely worked with a group so dedicated to excellence."
Monolith reportedly poured significant effort into ensuring every aspect of the game was intricately tied to the DC Universe, guaranteeing authenticity and depth. According to Simone, fans of the comics would have found the game to be a "dream come true." Despite its unfortunate cancellation, the project stands as a testament to the studio's ambition and creativity, leaving a lasting legacy of what could have been a landmark in superhero gaming history.