Reddit discussions surrounding Marvel Rivals, the "Overwatch killer," have highlighted a significant issue: broken hitboxes. A viral video showcased Spider-Man hitting Luna Snow from an improbable distance, demonstrating inaccurate collision detection. Further examples show hits registering despite visually missing their target, leading to speculation about lag compensation issues. However, the core problem appears to be flawed hitbox geometry. Professional players have even demonstrated consistent damage when aiming slightly right of the crosshair, but not when aiming left, highlighting a directional bias in the hit detection. This isn't an isolated incident; multiple characters exhibit severely broken hitboxes.
Despite this significant gameplay flaw, Marvel Rivals enjoyed a remarkably successful Steam launch, peaking at over 444,000 concurrent players on its first day—a number comparable to the population of Miami. While optimization concerns exist, particularly for users with lower-end graphics cards like the Nvidia GeForce 3050, many players praise the game's overall fun factor and value proposition. A key differentiator is Marvel Rivals' battle pass system: passes do not expire, relieving players of the pressure to constantly grind. This feature alone could significantly influence player perception and retention.