Summary
- Players can acquire powerful weapons by defeating dragons, engaging NPCs, or exploring with unique abilities and perks.
- Some weapons provide bonuses like frozen/chilled effects, critical rate boosts, and unique skills tailored to various playstyles.
- Decent weapons in Act 3, effective bows, life-steal swords, and tank weapons are available, catering to a range of character builds.
In Divinity: Original Sin 2, the arsenal of weapons available to players can significantly enhance their gameplay, depending on their party's composition, chosen skills, and strategic approach. Certain weapons stand out due to their immense power, unique abilities, or significant skill boosts, making them essential for players looking to gain an edge in this immersive RPG.
Updated on January 13, 2025, by Rhenn Taguiam: As Larian Studios announces a new IP, fans of Divinity: Original Sin 2 eagerly await any connections to their beloved game. While details about the new title remain scarce, Divinity: Original Sin 2 continues to offer extensive gameplay, particularly for those hunting for the game's best weapons. Key armaments include a weapon available only through non-diplomatic means, a formidable weapon obtained in the endgame, and two surprisingly effective weapons purchasable from an NPC merchant.
19 Fang Of The Winter Dragon
Perfect For Act 1 Adventures
- 4 – 5 Water Damage
- 23 – 25 Physical Damage
- 10% Critical Rate
- 155% Critical Damage
- +1 Strength
- +1 Intelligence
- +1 Warfare
- +1 Hydrosophist
- 5% Chilled for a turn
- 25% Cleave
The Fang of the Winter Dragon can be found near Fort Joy on the south-southwest part of the island. Here, players encounter Slane, the Chained Winter Dragon. Defeating the dragon rewards the Fang of the Winter Dragon, while sparing him means missing out on this weapon. Whether it's worth the dragon's life is up for debate, but for early-game viability, this weapon's perks, including the Chilled effect, make it a strong choice.
18 Morning’s Light
A Decent Bow For Where It's Discovered
- 155% Critical Damage
- +2 Finesse
- +1 Ranged
- +1 Huntsman
- Cause Marked for two turns.
Morning’s Light can be obtained from the NPC Corbin Day, either by freeing or defeating him. While killing him is not recommended due to his later role in weapon upgrades, this bow is one of the better options players can find at this stage. With solid damage and useful bonuses, it's a valuable asset.
17 Eternal Stormblade
Perfect For Act 3 Adventures
- 14 – 16 Air Damage
- 70 – 78 Physical Damage
- 15% Critical Rate
- 155% Critical Damage
- +3 Memory
- +6 Initiative
- 20% Stunned for two turns
- 10% Shocked for a turn.
The Eternal Stormblade lies within the Murky Cave in Act 3, guarded by four guardians. Though the fight is challenging, the sword itself is not the strongest by Act 4 standards. Nonetheless, it's a solid choice for Act 3, offering various perks and bonuses.
16 Lohar’s Two-Handed Source Hammer
A Handy Source Hammer
- 82 – 87 Physical Damage
- 20% Critical Rate
- 155% Critical Damage
- +3 Strength
- +1 Warfare
- +1 Two-Handed
- 15% Cause Knocked Down for two turns.
- Obtain Skill: Onslaught
- Obtain Skill: All In
Lohar’s Two-Handed Source Hammer is acquired after completing the "Shadow Over Driftwood" quest and handing over Mordu’s Amulet to Lohar. It's a robust choice for mid-game brawlers, with a high critical hit rate for impactful damage spikes.
15 Hanal Lechet
Combine Fire And Ice
- 6 -7 Water Damage
- 35 – 40 Physical damage
- +2 Strength
- +1 Constitution
- +1 Two-Handed
- +1 Hydrosophist
- 25% Frozen for a turn
- 5% Chilled for a turn
- 25% Cleave Damage
- Obtain Skill: All In
Hanal Lechet is found in Act 2 at an overturned carriage on Reaper’s Coast. Despite its moderate damage, the weapon's ability to apply Frozen and Chilled effects makes it excellent for crowd control in battles.
14 The Illuminator
Be One With Necrofire
- 2 – 3 Fire Damage
- 11 – 12 Physical Damage
- 10% Critical Rate
- 150% Critical Damage
- +1 Pyrokinetic
- 50% Necrofire for a turn
- 10% Burning for a turn
The Illuminator, a one-handed mace, is dropped by Scapor during the Burning Pigs questline. Originally a torch from Braccus Rex's dungeon, it's imbued with dark power, causing both fire and physical damage. Its perks include a significant critical damage boost and a chance to inflict Necrofire and Burning.
13 Dumora Lam
Poison Becomes A Friend
- +3 Intelligence
- +2 Geomancer
- +1 Dual Wielding
- Create a 1m Poison puddle when targeting terrain
- +159% Damage
- 1 Rune Slot
- Obtain Skill: Siphon Poison
Dumora Lam, a potent wand, is locked in a runed chest in Dramahlihk’s home plane, accessible with Lohse and Malady. It boosts Intelligence and Geomancer, and its ability to manipulate poison makes it ideal for Undead heroes, offering strategic advantages through poison-based attacks.
12 Deiseis Riveil
Ramp Up Damage With An Anti-Invisible
- 149 – 183 Physical Damage
- +5% Critical Rate
- +150% Critical Damage
- +3 Finesse
- +2 Huntsman
- +1 Ranged
- 25% Bleeding for two turns
- 25% Cleave
- Obtain Skill: Glitter Dust
Deiseis Riveil, purchasable from Trader Non outside the Cathedral, delivers substantial physical damage with enhanced critical capabilities. Its Glitter Dust skill prevents enemies from going invisible, making it a crucial asset in combat.
11 Executor Ninyan’s Axe
A Meister Has To Die To Acquire This Powerful Asset
- 20% Critical Chance
- 160% Critical Damage
- +2 Strength
- +1 Warfare
- 10% Chance to set Frozen (1 Turn)
- 20% Chance to set Crippled (2 Turns)
- 10% Chance to set Chilled (1 Turn)
Executor Ninyan’s Axe is only obtainable by defeating Ninyan during Meistr Siva's execution. While sparing Ninyan is the moral choice, missing this axe means forgoing a weapon with excellent critical and status effect chances, ideal for tank builds.
10 Chamore Doran
The Only Weapon In The Game With Its Chance Effect
- 160% Critical Damage
- +2 Intelligence
- +1 Dual Wielding
- +1 Summoning
- +1 Aerotheurge
- 20% Chance to Set Sleeping (1 turn)
- Immunity to Sleeping
Chamore Doran, a wand from Trader Ovis in Driftwood Square, is unique for its ability to induce sleep in enemies. It's a valuable asset for spellcasters, enhancing critical damage and supporting stun-heavy strategies.
9 Harrowblade
Perfect For Life Steal Sustain Builds
- +160% Critical Damage
- +3 Strength
- 20% Chance to Set Suffocating (1 Turn)
- 20% Chance to Set Burning (1 Turn)
- +14% Life Steal
The Harrowblade, purchasable from Quartermistress Anna in the Blackpits, is ideal for life-steal sustain builds. It offers high critical damage and life-steal, making it a must-have for tanks in tough encounters.
8 Loic’s Discipline
Eternally Burn Enemies
- +160% Critical Damage
- +3 Memory
- +3 Intelligence
- +2 Pyrokinetic
- 1m Cursed Fire when targeting terrain
Loic’s Discipline, dropped by Loic the Immaculate in Arx Outskirts, is a wand that significantly boosts intelligence and supports aggressive Pyrokinetic strategies. Its ability to summon Cursed Fire adds continuous damage to enemies.
7 Voor D’Aravel
Perfect For Tanks
- Obtain Skill: Guardian Angel
- 9 Poison
- +3 Strength
- +2 Constitution
- +2 Warfare
- 25% Taunting Opponent for two turns
Voor D’Aravel, found in an ornate chest in the Lizard Consulate’s Garden in Arx, is perfect for tank characters. Its Guardian Angel skill redirects damage, while its high base damage and taunting ability make it a formidable weapon.
6 The Reckoning
Perfect For Battlemages
- 150% Critical Damage
- +2 Strength
- +2 Intelligence
- +2 Necromancy
The Reckoning, dropped by The Hammer, is a two-handed mace with exceptional raw damage. Its critical damage boost and stats make it ideal for battlemages, carrying them well into the endgame.
5 Vord Emver
A Powerful Ranged Weapon For Cryo Specialists
- 125 – 131 Water Damage
- 208 – 218 Physical Damage
- 5% Critical Rate
- 155% Critical Damage
- +3 Finesse
- +2 Huntsman
- +1 Ranged
- -1 Movement
- 20% Frozen for two turns
- 20% Life Steal
- 5% Accuracy
- Obtain Skill: Cryotherapy
Vord Emver, a crossbow from Karon's minions during the "Past Mistakes" quest, is a powerhouse for cryo specialists. Its high damage output, life steal, and Cryotherapy skill make it invaluable.
4 Lucian’s Divine Staff
Heal And Magic Missile In One Staff
- 219 – 267 Water Damage
- 155% Critical Damage
- +3 Intelligence
- +2 Constitution
- +2 Wits
- +2 Hydrophist
- +6 Initiative
- Obtain Skill: Healing Ritual
- Obtain Skill: Staff Of Magus
Lucian's Divine Staff, found in a chest in the Cathedral of Arx, is a versatile weapon for mages. It offers significant water damage and crucial skills like Healing Ritual and Staff of Magus for both healing and ranged attacks.
3 Domoh Dumora
Burn And Bleed In One Dagger
- Cause Burn
- Cause Bleeding three turns
- +110% Damage
- Cause Terrified for a turn
- Obtain Skill: Backstabbing
Domoh Dumora, hidden beneath a pet basket outside Arhu’s Chambers in Arx, is the game's best dagger. It inflicts high physical and fire damage, causing Burning, Bleeding, and Terrified effects, and supports backstabbing for guaranteed critical hits.
2 Swornbreaker
An Unrepairable Sword
- +3 Strength
- +3 Intelligence
- +2 Necromancy
- 20% Accuracy
- 20% Critical Rate
- +165% Damage
- Obtain Skill: Swornbreaker
Swornbreaker, available in the Vault of Linder Kemm or crafted at the Nameless Isle, offers significant boosts to strength, intelligence, and necromancy. Its unique Swornbreaker skill allows breaking the pact with the God King without repercussions, though its unrepairable nature limits its long-term use.
1 Falone Scythe
A Scythe With Impressive Crit Potential
- +3 Strength
- +1 Two-Handed
- 25% Decay for two turns.
- 20% Critical Rate
- 260% Damage
- Obtain Skill: Living On The Edge
- Obtain Skill: All In
The Falone Scythe, stolen from a statue in the Arx Cathedral, is the most powerful weapon in Divinity: Original Sin 2. Its high base damage, critical potential, and skills like Living On The Edge and All In make it an essential weapon for any player looking to dominate the battlefield.