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A robot-filled world where battery life is key: No Robots, No Life.
ノーロボット ノーライフ
Important Notes:
For optimal performance on slower devices, adjust in-game settings: set "Shadows" to 0 and "Draw Dist" to 02.
This is a pre-alpha build; gameplay is subject to change in future updates.
Gameplay Highlights:
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Modular Robots: Completely interchangeable robot limbs and bodies are available in real-time, without menus.
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Unique Limbs & Abilities: Each limb offers unique functions. Combining different limbs unlocks special abilities such as X-ray vision, plasma shields, stealth camouflage, night vision, and hyperspeed.
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AI with Abilities: Enemy and neutral AI use the same limb-based ability system.
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Diverse Transportation: Ride motorcycles, cars, trucks, and even large robots (with more vehicles to come).
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Dynamic Inventory: Carry weapons and ammo to any vehicle with a mount or storage. This is a real-time animated system, no menus required.
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Persistent World: All interactions are saved—dropped items, limbs, weapons, vehicle placement, and the world itself.
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Instant Body Swapping: Use "TerePods" (Repair and Transport Pods) for instant full-body swaps. TerePods are portable and mountable on trucks (due to limited range). Additional Pod types (feature swapping, fast travel) will be added.
1.23a Pre-Alpha "Debug" Features (Physical Keyboard Required):
These features are for testing and may not appear in the final game.
Press F12 to access the console.
Console Commands:
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show debugbodies
: Displays testable robot bodies with various abilities at the Smell station in the starting area. Saved bodies will not persist after game restarts. Do not use TerePods with these bodies. -
teleport (AreaCode)
: Teleports to the specified area:- 0 - Starter Area
- 1 - Smelter Base Area
- 2 - Polybius Area
- 3 - Big Digger 2 Area
- 4 - Abandoned Base Area
- 5 - Center Area
- 6 - Vehicle Repair Area
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teleport up-(Height)
: Teleports upward by the specified height. Useful for testing fall damage and animations. -
teleport lastsave
: Returns to the last save point. -
detach (BodyPart)
: Detaches specified body parts: head, armL, armR, legL, legR, arms, legs, all. -
disable immunities
: Disables all robot immunities. -
reboot
: Reboots the robot.