Complete Infested Clear Missions in 7 Days to Die

Author: Eleanor Dec 30,2024

7 Days To Die: Mastering Infested Clear Missions for Maximum Rewards

7 Days To Die offers diverse mission types, with infested missions standing out as particularly challenging yet rewarding. This guide details how to tackle these missions effectively, maximizing your XP, loot, and rare item acquisition.

Starting an Infested Clear Mission

To begin, visit one of the five traders (Rekt, Jen, Bob, Hugh, or Joe). Mission location and tier significantly impact difficulty. Higher tiers mean tougher enemies, and biome influences enemy types (e.g., more ferals in the Wasteland than the forest). Infested missions unlock at Tier 2, requiring completion of 10 Tier 1 missions. Expect increased zombie numbers and tougher variants like radiated zombies, cops, and ferals. Tier 6 missions are the most difficult but offer the best rewards for well-equipped players. The objective remains consistent across all tiers: eliminate all enemies in the designated area.

Completing an Infested Clear Mission

Upon reaching the Point of Interest (POI), activate the mission marker. Leaving the area or dying results in mission failure. POIs often feature trigger points that initiate events (e.g., collapsing floors, zombie ambushes). Avoid the obvious, often brightly lit path to bypass these traps. Carrying building blocks allows for quick escape from traps or unconventional access to areas, enabling surprise attacks on zombies.

Zombies are indicated by red dots on the screen; size indicates proximity. Focus on headshots for efficient kills. Be aware of special zombie types:

Zombie Type Abilities Countermeasures
Cops Spit toxic vomit, explode when injured Observe their head-throw before spitting; maintain distance; avoid blast radius.
Spiders Jump long distances Listen for their screech before jumping; prepare quick headshots.
Screamers Summon other zombies Prioritize eliminating them to prevent overwhelming hordes.
Demolition Zombies Carry explosive packages Avoid hitting their chests; run if the explosive beeps.

The final room holds high-value loot, but expect a large zombie ambush. Ensure you're fully healed, weapons are loaded and durable, and you know the escape route before entering. Clear the room, then collect loot including the valuable infested cache (ammo, magazines, high-quality items).

Infested Clear Mission Rewards

Rewards are random but influenced by game stage, loot stage (boosted by the Lucky Looter skill and Treasure Hunter mod), mission tier, and perk points. Investing in the "A Daring Adventurer" perk increases Duke rewards and, at rank 4, allows selecting two rewards. Sell unwanted items to the trader for additional XP (1 XP per Duke). The potential for valuable rewards like solar cells, crucibles, or legendary parts makes these missions worthwhile.