Marvel Rivals delivers an exceptional hero-shooter experience, boasting diverse gameplay across its numerous characters and stunning visuals. As the game evolves, new characters will continue to enrich the roster. Season 1 introduces iconic heroes from the Fantastic Four, including the incredibly versatile Mister Fantastic.
Mister Fantastic is a dualist, excelling at both mobility and damage. His core strength lies in his ability to rapidly reposition using his stretching powers, impacting both allies and enemies. The introduction of each new duelist significantly alters the game's meta, creating exciting possibilities and shifting the balance of power across the game's diverse maps.
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Mister Fantastic’s Primary Attack in Marvel Rivals
Effective duelists in Marvel Rivals require a strong primary attack. Mister Fantastic's Stretch Punch, while lacking a secondary attack type, offers surprising versatility. This three-hit combo uses a single fist for the first two strikes, culminating in a powerful two-fisted blow. Its versatility stems from the ability to deal damage along the entire length of the stretched arm, affecting multiple enemies in an area-of-effect attack. This makes it comparable to Storm's piercing Wind Blade in its ability to hit multiple targets simultaneously.
Mister Fantastic’s Abilities in Marvel Rivals
Mister Fantastic possesses a range of abilities, best explored in the training room. Each ability contributes to a powerful passive that significantly boosts his damage output. This passive, when fully charged, becomes a formidable force. Key stats to monitor include his health and Elasticity.
He starts with 350 health, but his shields dramatically increase his survivability. Elasticity, displayed near the crosshair, is crucial. Each basic attack generates 5 Elasticity; aiming for 100 Elasticity as quickly as possible is key. He has a 3-star difficulty rating, making him challenging but manageable for players of all skill levels.
Reflexive Rubber
- Active Ability
- 12 seconds
Mister Fantastic transforms into a rectangular shape, absorbing all incoming damage for 12 seconds. Upon expiration, he unleashes the stored damage in a targeted attack.
Flexible Elongation
- Active Ability
- 3 seconds
- 30 Elasticity Generated
This ability provides a shield, boosting Mister Fantastic's health from 350 to 425. He pulls himself towards a target, dealing damage to enemies or granting a shield to allies, offering both offensive and defensive options. It has two charges.
Distended Grip
- Active Ability
- 6 seconds
- 30 Elasticity Generated
This versatile ability allows Mister Fantastic to grapple a target, presenting two options: Dash (pulling him closer without a shield) or Impact (dealing damage). Impact, when used on a grappled enemy near another, allows him to grapple the second enemy and slam them together, damaging both.
Wedded Harmony
- Team-Up Ability
- 20 seconds
(Only active with Invisible Woman on the team) This ability heals Mister Fantastic for lost health, but doesn't grant shields. It aids survivability between shield uses.
Elastic Strength
- Passive Ability
Each ability use builds Elasticity, increasing damage. At maximum Elasticity, Mister Fantastic transforms, gaining significantly increased damage and a substantial shield. This shield decays before he returns to his normal form. Damage dealt is crucial for maintaining Elasticity.
Brainiac Bounce
- Ultimate Ability
Mister Fantastic leaps and crashes down, dealing area-of-effect damage, then bounces to repeat the attack multiple times. This is devastating against clustered enemies.
Tips for Playing Mister Fantastic in Marvel Rivals
Mister Fantastic’s damage mitigation and shield generation make him surprisingly tanky.
Flexible Reflection
Combining Flexible Elongation and Reflexive Rubber provides shields for both Mister Fantastic and an ally, allowing the player to absorb enemy attacks before unleashing stored damage.
Rushing Reflexive Rubber
Using Reflexive Rubber strategically, even when not actively building the passive, can maximize the duration of his inflated, high-damage state, offering both objective control and substantial damage output. Stacking shields can result in a massive health pool, potentially exceeding 950.