Steam Viral Hit Updated to Version 0.3.3f14 with Schedule I Patch 5, More Content Coming This Weekend

Author: Sebastian Apr 09,2025

The indie sensation Schedule I continues to captivate gamers with its post-launch updates, following its meteoric rise to fame on Steam. The latest update, Patch 5, elevates the drug dealer simulation to version 0.3.3f14, and it's not just about fixing bugs. What's stirring excitement among the community is the announcement of the game's first content update, set to launch this weekend.

PlaySchedule I has rocketed to the top of Steam's sales charts, outpacing giants like Monster Hunter Wilds, GTA 5, and Marvel Rivals. Its viral spread across social media, Twitch, and YouTube has brought in a flood of players eager to experience the journey from a small-time dealer to a drug empire kingpin in the gritty city of Hyland Point. In the game, you expand your empire through acquiring properties, managing businesses, hiring employees, and more.

Developed and published by the Australian indie developer Tyler, under the banner of TVGS, the overwhelming success of Schedule I has been both thrilling and challenging. "I never expected this kind of response!" Tyler expressed on Reddit. "At the moment I'm just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."

Patch 5 addresses several critical areas, fixing employee bugs, multiplayer issues, and casino glitches. Additionally, Tyler has introduced pathfinding validity checks to reduce the likelihood of crashes, enhancing the overall stability of the game.

Schedule I Update 5 version 0.3.3f14 Patch Notes:

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Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.
  • Botanists will now automatically move product from their supplies to drying racks.
  • Owned vehicles are now visible on the map app.
  • Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
  • Refactored employee item movement behaviour to be a bit smarter.
  • Implemented NPC effects culling at a certain distance to improve performance.

Bug Fixes

  • Fixed non-host clients sometimes not being able to hit/stand in blackjack.
  • Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
  • Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
  • Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
  • Fixed first-person jacket looking janky.
  • Fixed 'Master Chef' achievement being rewarded prematurely.
  • Fixed some property null references that were causing multiplayer loading/desync issues.
  • The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
  • Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
  • Fixed NPC voiceover emitters sometimes throwing a null reference.

Tyler teased that sneak peeks at the first content update will be shared soon, keeping the community engaged and eager for more.

For those looking to dive deeper into Schedule I, check out IGN's comprehensive guide. It covers everything from the basics of mixing recipes and creating new blends to maximize profit, to accessing console commands, and the fastest way to start multiplayer co-op to conquer Hyland Point with friends.