Capcom is actively enhancing Monster Hunter Wilds' performance and exploring options to reduce PC GPU requirements before its official release. This article delves into Capcom's optimization strategy.
Capcom Optimizes Monster Hunter Wilds for Launch
Reducing GPU Demands on PC
As announced on the game's German Twitter (X) account on January 19, 2025, Capcom is focused on improving Monster Hunter Wilds' performance.
A video showcasing a smoother gameplay experience during a Quematrice (a rooster-like brute wyvern) hunt was shared. This highlights the updated Prioritize Framerate mode for PS5, boosting fps at the expense of some graphical detail.
The post also indicated similar optimization efforts for the PC version, aiming specifically to lower GPU requirements. The statement read: "Performance will be similarly enhanced, and we're investigating ways to reduce the recommended GPU specifications."
Currently, the minimum GPU requirements are an NVIDIA GeForce GTX 1660 Super or an AMD Radeon RX 5600 XT. Successful optimization could make the game playable on lower-end hardware, broadening its accessibility.
Furthermore, Capcom plans to release a free benchmarking tool to help players determine optimal settings and assess system compatibility. This should alleviate concerns about needing costly hardware upgrades. For more details on Monster Hunter Wilds, refer to our related article.
Addressing Beta Test Concerns
The initial open beta test (October-November 2024) revealed performance issues, with many Steam users citing low-poly models resulting in subpar visuals.
Beyond the pixelated character models, frame rate drops and other performance problems were reported, especially concerning given the high-end systems used by some players. While some achieved performance improvements, it often came at the cost of visual quality.
Addressing these concerns on November 1, 2024, Capcom stated: "The afterimage noise issue in certain environments with Frame Generation enabled will be resolved in the final game, which is already significantly improved from the beta."
This improved state will likely be showcased in Open Beta Test 2 (February 7-10 and 14-17, PS5, Xbox Series X|S, and Steam), featuring Gypceros and a new monster. However, the inclusion of the recent performance updates in this beta remains unconfirmed.