EvoCreo2: Monster Trainer RPG, the eagerly awaited sequel to the popular game EvoCreo, made its debut on Android last week. The developers at ilmfinity, renowned for their work on Monster Adventure Games, took to Reddit to address the most pressing questions from players and give a glimpse into the game's future.
If you haven't yet explored EvoCreo2, you're in for a treat. Set in the enchanting world of Shoru, players embark on a journey to catch, train, and battle with over 300 unique Creo creatures. The game features a compelling storyline where you begin as a recruit in the Shoru Police Academy, tasked with solving the mysterious disappearance of monsters. As you progress, you'll undertake over 50 missions, unravel secrets, and face tough competition in the battle arenas.
Answers to the Most-Asked Questions About EvoCreo2: Monster Trainer RPG
First up, multiplayer functionality is on the horizon, though it won't be available immediately. The developers are prioritizing bug fixes and game balancing before introducing this feature. Similarly, controller support and cloud saves are planned but will roll out in due time.
Many players are curious about the shiny rates in EvoCreo2. Regular shinies have a 0.2% chance of appearing, while the elusive rare shinies boast a mere 0.02% chance. It's worth noting that starter Creo can never be shiny.
The developers also shed light on what affects the capture rate of Creo. Lowering a Creo's HP and applying status conditions can increase your chances of success. However, rare, high-level, and shiny Creo are inherently more challenging to capture.
Looking ahead, the roadmap for EvoCreo2: Monster Trainer RPG is clear. The initial focus will be on refining the game over the first few months. Following that, players can expect the introduction of cloud saves and controller support, additional story content, and, ultimately, the much-anticipated multiplayer mode.
While you await these updates, you can dive into EvoCreo2: Monster Trainer RPG, available now on the Google Play Store.
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